![]() ![]() The replacement texture’s resolution is half the resolution of the Dreamcast texture, although both are included in the game data. The mirrors, which had different textures for male and female bathrooms, are now replaced with a solid color: Dreamcastįog in this area was reduced, and the background’s UVs were adjusted to make the distant mechanisms look smaller. You can also notice that the water is no longer transparent, which isn’t a major issue, but can’t be called an enhancement either: Dreamcast Here’s a closer look at the messed-up UVs. The PC version also broke some UVs in the area because of texture mirroring. The green light you see in some rooms in Acts 2 and 3 has the actual light part missing in SADX. Because of that, part of the water mesh near the top isn’t animated: Dreamcast The model used in that animation had its mesh order swapped to avoid rendering issues, however the code to animate the UVs was not updated accordingly. There is also a problem with the water drain animation. For example, the room with the water drainage switch has more basic lighting than on the Dreamcast: Dreamcast The floor in the above screenshots has more detailed lighting on the Gamecube, but not all areas in the level have better lighting. The issue with unnecessary processing of material colors specific to the PC port shows up again here, adding a strange orange color to the floating platform: Dreamcast The water doesn’t render behind the glass walls in SADX, which leads to an awkward black space (the water is still there but it doesn’t show up due to transparency issues). The green glass problem is also present in the aquarium section, adding a pixelated blob on aquarium walls: Dreamcast This is one of the few areas that hold up relatively well: Dreamcast The carpet texture is different, the shadows on the door and the statues are stronger, and wood textures are replaced with metal, which looks slightly low resolution but still acceptable. The area outside the elevator has also received some redesign. It’s hard to say whether this area is an improvement over the Dreamcast version – it’s just different. SADX already has dark green lighting in Speed Highway, Casinopolis and Final Egg, so it’s nice to have something a little different. SADX gets rid of the green tinge of the Dreamcast level, although it readds it in some areas as vertex colors. ![]() Dreamcastįrom a quick look the lighting change doesn’t seem bad. In this particular area the glass wasn’t removed or made a solid texture, but the UVs were edited to make it look more pixelated. If you’ve read previous comparisons, you know SADX doesn’t seem to like glass surfaces with environment mapping, and this level is no exception. The first area in Amy’s stage has a different lighting setup and some texture changes. Let’s have a look at some problems with the SADX redesign of Hot Shelter. Compared to Final Egg, this level is not broken at least. Hot Shelter received fewer downgrades in SADX than other levels, with some lighting issues and only several effects removed. ![]()
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